Friday, 4 November 2016

Reflection

From a modeling standpoint the greatest challenges were interpreting and maintaining proportions, and designing everything to be modular. Due to the camera angle of most of the available reference it was difficult to get the correct dimensions. This is is most apparent in the base level of the building. Modular design is always a challenge as parts often have to be remade several times in order to fit together properly. This particular building had a small level of extra difficulty due to it being built on a 60 degree corner. Fortunately that was mitigated by the use of "snap to vertex" within the unreal engine.

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